Remedy Entertainment has been sharing a lot about Control Resonant lately, one of our most anticipated games of the year, and today’s news focuses on the tech side of things. The sequel to the ...
TL;DR: NVIDIA's DLSS 5 uses generative AI to enhance game geometry and textures with developer-controlled intensity, aiming for photorealistic upscaling without altering artistic intent. Despite ...
Nvidia has announced DLSS 5, which it calls the "future of real-time rendering", and an early demo has made it mostly look like an AI filter slapped over a handful of games. The results have not been ...
Apparently, the customer isn't always right, at least according to Nvidia CEO Jensen Huang. While there was widespread eyerolling, teeth-gnashing, and shoulder-shrugging at the announcement yesterday ...
The fantastic third-person adventure Control, developed by Remedy Entertainment, just got a surprise software update. The biggest news here is HDR support, which should be a real boon for ...
We’re all trying to get to the bottom of this. Jensen Huang has shared a new explanation of DLSS 5, but we’re not sure what he’s trying to say. In a Q&A following his GTC 2026 keynote, Huang said this ...
Nvidia has unveiled DLSS 5, and depending on who you ask, it’s either the next leap in real-time graphics or a glossy Snapchat-like AI filter steamrolling artistic intent. On paper, DLSS 5 looks like ...
NVIDIA’s introduction of DLSS 5 at GTC 2026 has triggered significant discussion across the gaming and enthusiast community, particularly regarding its shift toward generative AI-driven rendering.
Nvidia CEO Jensen Huang has clarified that he is also not a fan of AI slop, but that DLSS 5 is not aiming to turn games into it. Instead, it's a tool that developers can, or cannot, choose to use for ...
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