I have been working on this program forever and I have to hand it in soon. Here is what I have gotten so far that is correct. I really don't know how to copy the queue. I know I have to use a for loop ...
From a purely object-oriented perspective, "copy semantics" is the right way to preserve control over object ownership. But in those scenarios where ownership becomes irrelevant, C++11 "move semantics ...
Make the copy constructor private. Of course, this might also have the side-effect of preventing the use of the STL container, given that being copy constructible is, y'know, a requirement. Use a ...
Hi there! Let's start with saying that I do understand Danish, so it's not obligatory to answer in English..!-) I would like to know a little bit about constructors, destructors and copy constructors.
// unbalanced_binary_tree.h #ifndef UNBALANCED_BINARY_TREE_H #define UNBALANCED_BINARY_TREE_H // uncomment this line to enable move semantics; comment it to disable it. //#define MOVE_SEMANTICS ...