TL;DR: Intel's research paper introduces G-buffer Free Frame Extrapolation (GFFE) for low-latency real-time rendering, aiming to improve frame generation without added latency. Unlike traditional ...
Intel's been making moves under the radar lately, and they're good news for Team Blue—not only do the most recent GitHub Intel Xess 2,1 SDK patch notes reveal that Frame Gen is coming to Core Ultra ...
The first GPU company to offer it was Nvidia in 2022, followed by AMD one year later, and now Intel has joined in the fun. I am, of course, talking about frame generation and while none of the systems ...
TL;DR: Intel unveiled XeSS 3, its third-gen AI-powered upscaling technology last October at the Tech Tour event. Now, the company is beginning to roll it out through its latest Windows graphics driver ...
Intel is trying to get into the good graces of gamers with its big Panther Lake chipset reveal. In that vein, Intel took more time to explain an update to its two-year-old AI upscaler, XeSS 2. No, ...
Don't let the recent partnership with NVIDIA fool you—Intel is still working on its own Arc graphics technology, and investigation of recent driver files indicate that Intel is bringing Multi-Frame ...
Intel is seemingly working on its own multi-frame gen tech for its own Arc GPUs, potentially rivaling the tech that Nvidia launched with DLSS 4 earlier in 2025. Intel has already announced standard ...
Intel's future in the graphics space might be somewhat uncertain following its deal with Nvidia to use Team Green's GPUs on its future dies, but Intel is still advancing its own graphics technology in ...
Launching alongside new Intel Battlemage GPUs today is XeSS 2, the next version of XeSS that adds frame generation and a low-latency mode, very similar to what we've seen from Nvidia with DLSS 3 frame ...
PCWorld reports that Intel’s Arc graphics now feature XeSS 3 technology with advanced 3-to-1 frame generation capabilities. This Nvidia DLSS-style feature generates multiple frames for each rendered ...
Most gamers don’t want to hear more talk about AI in games. But you know who does? Intel fellow Tom “TAP” Petersen, who told me in a sit-down interview late one muggy night in Taipei, Taiwan, that he ...