I am trying to allocate space for an array using calloc. The struct looks like this:<BR><BR>typedef struct node{ //struct containing the nodes<BR> struct node * left;<BR> struct node * right;<BR> int ...
I'm trying to write a multiplayer game, and have set up a struct to hold my packet data. This struct is about 140 bytes in size, and sometimes doesn't send all in one go. Does anyone know how to type ...