It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
Video games, like any medium of popularity and note, have a rich and vibrant history that deserves to be preserved and admired. It should come as little surprise that for every facet of this rich ...
The newly launched Game UI Database turns an often-overlooked aspect of artful video game design into a headlining star. For most people who play games, on screen accoutrements like ammo readouts and ...
The Fourth Wall is an imaginary barrier between the game player and the space in which the game takes place. Narrative and The Fourth Wall provide two questions that must be asked of every UI ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Posts from this topic will be added to your daily email digest and your homepage feed. When a game is mostly hard because the UI is terrible, what happens when you start streamlining its interface?
GREENBELT, MD, March 12, 2009—Scaleform® Corporation (Scaleform), the groundbreaking force in interactive entertainment middleware and user interface (UI) engines for video games, today announced ...
Sixty years ago the Brookhaven National Laboratory in Upton, NY held an open house. Visitors who toured the lab were treated to an interactive exhibit, a game titled Tennis for Two. The setup was ...