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Developers of games using the Unity Engine will have to pay a fee for each install from January. This decision has angered developers across the industry, forcing Unity to clarify the company’s ...
Unity is retroactively implementing changes to its payment plans that would charge a fee for every installation of a game using the engine.
Unity Pro and Unity Enterprise users will pay $0.15 and $0.125 per install, respectively, after making $1 million in the past year and having more than 1 million lifetime game installs.
Unity would then charge developers up to $0.20 per install — including players who delete and re-install the game. (Unity would also have sole discretion on the collection of installation numbers).
Unity is a well-known and widely used cross-platform game engine developed by Unity Technologies in 2005. The company's website touts itself as having a user-first mentality where the best ideas win.
As Unity explains in its blog post, "we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share." ...
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
A week after Unity announced dramatic changes to its Unity Engine business model - drawing immediate and widespread condemnation from the development community - the company has reportedly told ...
It's been over a month now since Unity partially backtracked on its controversial proposed "pay per install" fee structure, a trust-destroying saga that seems to have contributed to the retirement ...