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Expedition 33 CEO and creative director Guillaume Broche explains why he didn't want the critically acclaimed RPG to have a ...
How do you put the expedition into a game like Clair Obscur: Expedition 33? For writer Jennifer Svedberg-Yen, it meant ...
Several years of layoffs in the gaming industry have been the cause of concern and uncertainty among many game developers, ...
Expedition 33 director Guillaume Broche has revealed that the first JRPG he ever played was Final Fantasy 8. The story was ...
Clair Obscur: Expedition 33 feels like a love letter to JRPGs—and that's because it pretty much is. Director Guillaume Broche ...
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop Clair Obscur: Expedition 33 would have taken "25 years" ...
Surely no one has missed the fact that the French role-playing game Clair Obscur: Expedition 33 has become a huge success that in many ways (including production values) completely outshines what many ...
RPG A Clair Obscur: Expedition 33 trailer from 5 years ago resurfaced, and it's a delightfully bare-bones look at the primordial soup that spawned the full game RPG It's official, Clair Obscur ...
Clair Obscur: Expedition 33's brilliant parry system solves a classic JRPG problem: I can win any match-up on skill alone, so being under-leveled is just a state of mind ...
During his latest interview with Pouce Cafe, Guillaume Broche, creative director and CEO of Expedition 33 developer Sandfall Interactive, discussed the struggles of pitching an all-new IP to more ...
Guillaume Broche, who happens to be an ex-employee at Ubisoft, is now the proud CEO of the studio behind Expedition 33. What’s more awesome is how he believes the game wouldn’t have been a success if ...