
CGHawk - Damaged Concrete Wall 8K PBR Texture
Nov 20, 2025 · Damaged Concrete Wall 8K PBR Texture A highly detailed, fully tileable 8K PBR damaged concrete wall material designed for realism, depth, and weathered surface accuracy. This …
Realistic concrete material - Epic Developer Community Forums
Jul 29, 2014 · Hello, I would like to learn how to create a photo realistic concrete material for the stadium I’m building. I have tried for days now to achieve one, but since I’ve never created a material before …
CGHawk - Damaged Concrete Floor 8K PBR Texture
Jan 5, 2026 · A high-resolution 8K PBR texture of a worn and damaged concrete floor, featuring broken cavities, stains, and surface imperfections. Ideal for creating realistic industrial interiors, urban …
Why "texture" class is not concrete? - Feedback & Requests - Epic ...
Mar 15, 2024 · The “texture” class in UEFN verse is not concrete, meaning it cannot be directly instantiated. This prevents editing texture properties for a verse within the UEFN editor (UEFN).
Customizable Floor Materials - Epic Developer Community Forums
May 29, 2019 · **Marketplace Link ** **Introduction ** [HR][/HR]Customizable Floors is a material asset pack that lets you create and customize various different styles of wood, concrete, and stone floors. …
Real Materials series - Epic Developer Community Forums
Feb 24, 2022 · Welcome to Real Materials series - 184 high quality surfaces: Free samples Wood Aluminum Steel Paint & rust Gold & precious metals Copper & brass Zinc Stone tiles Brick & mortar …
how do i make patterns? - Epic Developer Community Forums
Nov 22, 2019 · Then get a concrete texture from the texture generator or other source (Quixel megascans for instance), and add it to the image over the white, opaque middle area. Try to maintain …
Orangujanusz Store - Concrete Slabs - Product Discussion - Epic ...
Nov 28, 2025 · This pack contains high quality static meshes of concrete slabs: full slabs, broken slabs, broken slabs with rebars and standalone rebars. Everything is based on tileable textures. There are …
Random texture - Rendering - Epic Developer Community Forums
Dec 2, 2015 · Hi, i have a concrete unit mesh. i want to apply material to it which randomize itself each time with each instance of the mesh; because otherwise its looks too repetetive. can i achieve that in …
Avoiding Duplicate materials - Asset Creation - Epic Developer ...
Mar 25, 2015 · I personally always do it like that: import the mesh without texture into the static mesh folder import the texture into my texture folder create a master material for concrete stuff create a …