About 1,440,000 results
Open links in new tab
  1. directx - Understanding DXGI - Stack Overflow

    Feb 26, 2017 · The article further mentions that the tasks of DXGI basically are enumerating adapters and present images on the screen. Now, if DirectX sits on top of DXGI, how are all …

  2. How can i resolve DXGI_FORMAT compatibility issues?

    How can i resolve DXGI_FORMAT compatibility issues? Asked 5 years, 2 months ago Modified 5 years, 2 months ago Viewed 2k times

  3. What are 'typeless' DXGI texture formats in DirectX?

    Sep 21, 2020 · The "typeless" variants of DXGI formats are for special cases where you can change the way the data is interpreted. This allows you to create the resource (i.e. the actual …

  4. c++ - IDXGISwapChain::Present causes a driver crash and a device ...

    Mar 30, 2012 · I am designing a game engine that makes use of the DirectX 11 API, in particular, the use of deferred contexts. The basic idea is to have each and every device state given its …

  5. directx - DuplicateOutput Fails with NVIDIA set as Preferred …

    Mar 13, 2025 · Thanks @SimonMourier, this explains why when NVIDIA is chosen as the preferred graphic processor DuplicateOutput fails when lDxgiAdapter is NVIDIA. But why still …

  6. Newest 'dxgi' Questions - Stack Overflow

    Jul 10, 2025 · I use DXGI to capture desktop, and encode the captured frame to h264 stream. Now the captured video stream's framerte is 25 fps, and I want the result h264 stream's frame …

  7. windows - How to get current display mode (resolution, refresh …

    Apr 30, 2015 · When creating my swap chain using DXGI's IDXGIFactory::CreateSwapChain method, I need to provide a swap chain description which includes a buffer description of type …

  8. Desktop Duplication API vs Windows.Graphics.Capture

    Oct 16, 2022 · Windows.Graphics.Capture uses the same technology as DXGI Desktop Duplication API underneath, plus it can capture a windows (HWND) which is today not …

  9. c++ - Why is IDXGISwapChain::SetFullscreenState failing to go ...

    Mar 7, 2012 · I am using DX11 in a game, and I want to be able to start the game in fullscreen reliably. This means I can go one of two routes: specifying fullscreen in the swap chain …

  10. c++ - Difference between Direct3D and DXGI - Stack Overflow

    Aug 3, 2018 · DXGI, on the other hand, operates on a more complete picture of the whole video and present network on your machine. Most importantly, it differentiates between adapters …